Wren's Retreat
Dungeons & Dragons ideas, tips, and stories.
Wednesday, October 14, 2020
Making That Evil Character (That Isn't a Murder Hobo
Wednesday, October 7, 2020
Describing a Round Circular Globular Spherical Pyramid-Like Triangular Stack of Objects
"File:Pyramid of 35 spheres animation.gif" by Blotwell is licensed under CC BY-SA 3.0
Describing stuff is hard! You might have an amazing image in your mind of a fantastical structure or environment. Yet, when you describe it to your players, you are met with a blank stare and a few questioning looks. Dungeon Masters, we have all had this happen at some point, here is one problem that you can avoid.
Do not and I repeat, do not describe a scene using synonyms of the same word! It seems in the realm of common sense. Yet, it is the biggest mistake that I see many dungeon masters make, including myself. Normally, this type of problem arises when describing a scene that was not all the way thought through. Often the thought of, "Describing that shouldn't be too hard" occurring before a session is too blame.
Today is the day that this problem is tackled through the gif above. The not so great description of this gif would be "A Round Circular Globular Spherical Pyramid-Like Triangular Stack of Objects." It gets the point across that there is something of the sort there, but it lacks any real description. Players know it is a stack of spheres stacked in a pyramid. Yet, they do not know the colors, the spin, or translucency of the objects, and they may have been confused about the long-winded description.
This trap of giving a long description without any real details is what will ruin a scene for many and should be realized. Though realization that something is wrong is not enough. How can a dungeon master improve their description?
Don't make it complicated and stick to the point! There is a stack of various colored spheres stacked in a pyramid-like pattern. They are translucent and are ordered in these colors from the bottom up: green, blue, yellow, red, white. In this description there is no repeating of the same detail. Instead of rehashing only the essentials, the scene builds up from the basics into something more. Hopefully this can prevent those moments of describing a stone as a "dull, gray, boring, smooth, small, miniscule, pebble," and what are your own experiences with this type of problem?
Tuesday, September 29, 2020
Welcome to The Retreat!
Welcome to the retreat! For you to get here, you must have impressed Wren somehow! Now take a seat, and I'll get a you a drink. He'll speak to you soon.
Welcome to the blog from whatever corner of this Earth you made it from. I'm Kaneda and Wren's player. This game has been treating me well for years and always engaged in the various stories it's made for other as well as myself. I'm hoping that through this place I can perhaps play a role in yours.
While stories and such will be a frequent addition to many of the posts here; they often will not be the focus. Instead advice, player ideas, dungeon master ideas, and other intriguing game related information will be the norm. However, I'd consider this post a bit different as their might be a few pressing questions with answers that only exist as stories.
So, who is Wren? Wren is a level 13 way of the four elements monk that found his demise at the hands of a mushroom. Born in a dragonborn monastery he was a bit of an oddity to say the least. His mother had left him at the gates when he was only one with a single medallion representing the four elements. From there the dragonborns treated him as one of their own training him alongside other younglings once he was of suitable strength.
This wouldn't last as a tradition of the monastery was to send those of age on a pilgrimage to a nearby mountain top. It was here that Wren found his purpose as he was greeted with an eerie creature that tasked him to find an ancient ruin which would contain something precious to him. Thinking that this was normal as other creatures spoke to his peers, Wren set out for this ruin.
Eventually Wren would meet his demise due to eating a mushroom during this journey.
To some, Wren's ending would be considered malicious as no mushroom should kill a level 13 character. However, that was not the case as the DM had created these mushrooms with little experience and consideration. It was a mistake!
That's what I hope this blog can affect. Mistakes happen in D&D and sometimes they do not turn out well for the character or dungeon master. By sharing interesting ideas from both a player's perspective and dungeon master's perspective these mistakes can be avoided as the concepts made by either of them can be further thought out. Making a custom magic plant or custom class is incredibly fun! However, they need to be discussed and tested by other.
So if you got some ideas worth sharing, share them! We can all help each other out by getting these to the light of day, and do not be afraid to point out any mistakes in my own eventual ideas. We're all rolling through this hobby together.