Welcome to the retreat! For you to get here, you must have impressed Wren somehow! Now take a seat, and I'll get a you a drink. He'll speak to you soon.
Welcome to the blog from whatever corner of this Earth you made it from. I'm Kaneda and Wren's player. This game has been treating me well for years and always engaged in the various stories it's made for other as well as myself. I'm hoping that through this place I can perhaps play a role in yours.
While stories and such will be a frequent addition to many of the posts here; they often will not be the focus. Instead advice, player ideas, dungeon master ideas, and other intriguing game related information will be the norm. However, I'd consider this post a bit different as their might be a few pressing questions with answers that only exist as stories.
So, who is Wren? Wren is a level 13 way of the four elements monk that found his demise at the hands of a mushroom. Born in a dragonborn monastery he was a bit of an oddity to say the least. His mother had left him at the gates when he was only one with a single medallion representing the four elements. From there the dragonborns treated him as one of their own training him alongside other younglings once he was of suitable strength.
This wouldn't last as a tradition of the monastery was to send those of age on a pilgrimage to a nearby mountain top. It was here that Wren found his purpose as he was greeted with an eerie creature that tasked him to find an ancient ruin which would contain something precious to him. Thinking that this was normal as other creatures spoke to his peers, Wren set out for this ruin.
Eventually Wren would meet his demise due to eating a mushroom during this journey.
To some, Wren's ending would be considered malicious as no mushroom should kill a level 13 character. However, that was not the case as the DM had created these mushrooms with little experience and consideration. It was a mistake!
That's what I hope this blog can affect. Mistakes happen in D&D and sometimes they do not turn out well for the character or dungeon master. By sharing interesting ideas from both a player's perspective and dungeon master's perspective these mistakes can be avoided as the concepts made by either of them can be further thought out. Making a custom magic plant or custom class is incredibly fun! However, they need to be discussed and tested by other.
So if you got some ideas worth sharing, share them! We can all help each other out by getting these to the light of day, and do not be afraid to point out any mistakes in my own eventual ideas. We're all rolling through this hobby together.